15Slide
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Contains the game engine for 15Slide: the Grid and management tools. More...
Namespaces | |
GridHelp | |
Helps with movement of tiles, saving/loading, and other management features for a Grid. | |
Classes | |
class | Grid |
A data type consisting of a 4 by 4 grid array, and a 16 by 2 index, for use with 15Slide. More... | |
class | GridManager |
Manages storage, initialization, movement of tiles, and saving/loading of a grid. DONT USE: IT'S DECPRECATED. More... | |
Contains the game engine for 15Slide: the Grid and management tools.
Because of the way initilizer lists are in C++, and because this issue as noticed long into development, Y coordinates are switched with X in GridHelp.
This effects the order of function parameters, loops (i == y, j == x ) and arrays in both this library and other 15Slide code that uses it.
See https://github.com/JZJisawesome/15Slide/issues/22 for details and possible changes to this.